#Rotten to the Core Configuration file # # PHost 4 Configuration File -- HOST compatibility # # This configuration file contains HOST defaults. All PHost extra # features have been switched off, so PHost behaves as close to HOST # as possible. # # Probably, many of these options can still be removed (as in # simple.src). As of PHost 3.4d, built-in defaults should agree with # HOST defaults wherever possible. # % PHOST # # Overall Options # GameName = PHost tries to be HOST AllowRegisteredFunctions = Yes ScoringMethod = Compatible NumShips = 500 PlayerRace = 1,2,3,4,5,6,7,8,9,10,11 AllowPlayerMessages = Yes AllowAnonymousMessages = Yes AllowWraparoundMap = No WraparoundRectangle = 1000,1000,3000,3000 ### Command Processor # All special functions turned off, *except* for "send" which is # useful for players to know what they're up to. CPEnableGive = No CPEnableAllies = No DelayAllianceCommands = No CPEnableRaceName = No CPEnableSend = Yes CPEnableRemote = No ### Player Preferences # CPEnableLanguage is off so everyone gets HOST-compatible messages. # If you feel better when this is on, go ahead. Language = English,English,English,English,English,English,English,English,English,English,English,English CPEnableLanguage = No AllowMoreThan50Targets = No,No,No,No,No,No,No,No,No,No,No FilterPlayerMessages = No,No,No,No,No,No,No,No,No,No,No AllowMoreThan500Minefields = No,No,No,No,No,No,No,No,No,No,No ### Meteors MeteorShowerOdds = 10 LargeMeteorsImpacting = 0 RandomMeteorRate = 8 MeteorShowerOreRanges = 10,10,10,10,700,200,200,200 LargeMeteorOreRanges = 100,100,100,100,10000,9000,9000,7000 ### Ion Storms IonStormActivity = 6 IonStormsHideMines = Yes # # Planets # ### Production RaceMiningRate = 70,200,100,100,100,100,100,100,100,100,100 ColonistTaxRate = 200,100,100,100,100,100,100,100,100,100,100 ProductionRate = 100 MaxPlanetaryIncome = 5000 BorgAssimilationRate = 100 ### Natural Processes NewNativesPerTurn = 1 NewNativesPopulationRange = 2500,5000 NewNativesGovernmentRate = 1 NewNativesRaceRate = 1 TransuraniumDecayRate = 5 StructureDecayPerTurn = 1 StructureDecayOnUnowned = 1 ### Growth RaceGrowthRate = 100 ClimateLimitsPopulation = Yes AllowEatingSupplies = Yes ClimateDeathRate = 10 NativeClimateDeathRate = 0 CrystalsPreferDeserts = Yes CrystalSinTempBehavior = No # HOST has 200 here. Due to HOST's different implementation of # ClimateDeathRate, we can't get 100% exact behaviour. 1000 comes # close, though. MaxColTempSlope = 1000 ### Combat GroundKillFactor = 1,30,1,15,1,1,1,1,1,1,1 GroundDefenseFactor = 1,10,1,5,1,1,1,1,1,1,1 FreeFighters = 0,0,0,0,0,0,0,10,0,0,0 AllowPlanetAttacks = Yes PlanetsAttackKlingons = No PlanetsAttackRebels = No ColonistCombatSurvivalRate = 0 NativeCombatSurvivalRate = 75 # # Ships # ### Building Ships AllowShipCloning = Yes ShipCloneCostRate = 200,200,200,200,32767,200,32767,200,200,200,200 RecycleRate = 75 ### Ship Build Queue BuildQueue = PBP BuildPointReport = Yes BuildChangeRelativePenalty = 100 # ...HOST doesn't usually have that AllowPriorityBuild = Yes ## PBP Building PBPCostPer100KT = 200 PBPMinimumCost = 400 PBPCloneCostRate = 200 ## Ship Build Queue # (The SBQ parameters are ignored when you use a PBP queue. We just # show the defaults for a PAL queue.) SBQBuildPALBoost = 1 SBQNewBuildPALBoost = 1 SBQPointsForAging = 1200 SBQBuildChangePenalty = 0 SBQBoostExpX100 = 0 ## Acquiring PALs # The idea behind a PAL queue is that you have to destroy 2N kt mass # to be granted a N kt priority build. PALDecayPerTurn = 0 PALPlayerRate = 100 PALCombatAggressor = 0 PALAggressorPointsPer10KT = 2 PALOpponentPointsPer10KT = 2 PALAggressorKillPointsPer10KT = 8 PALOpponentKillPointsPer10KT = 8 PALCombatPlanetScaling = 100 PALCombatBaseScaling = 150 PALShipCapturePer10Crew = 0 PALRecyclingPer10KT = 10 PALBoardingPartyPer10Crew = 0 PALGroundAttackPer100Clans = 0 PALGloryDevice = 0 PALGloryDevicePer10KT = 10 PALGloryDamagePer10KT = 2 PALGloryKillPer10KT = 8 PALImperialAssault = 0 PALRGA = 0 PALPillage = 0 PALIncludesESB = No PALShipMinekillPer10KT = 0 ### Ship Movement AllowNoFuelMovement = Yes AllowGravityWells = Yes GravityWellRange = 3 RoundGravityWells = Yes UseAccurateFuelModel = No ### Missions AllowBuildFighters = No,No,No,No,No,No,No,No,Yes,Yes,Yes CumulativePillaging = Yes # FIXME? AllowDeluxeSuperSpy = Yes SpyDetectionChance = 20 AllowRebelGroundAttack = Yes RGANeedsBeams = No AllowRGAOnUnowned = No AllowSuperRefit = Yes AllowExtendedMissions = No ### Cloaking CloakFuelBurn = 5 CloakFailureRate = 1 DamageLevelForCloakFail = 10 AllowCloakFailMessages = Yes AllowCloakedShipsAttack = Yes AllowAntiCloakShips = Yes DamageLevelForAntiCloakFail = 20 AntiCloakImmunity = Yes,Yes,Yes,No,No,No,No,No,No,No,No AlternativeAntiCloak = No ### Robbing RobFailureOdds = 1 RobCloakedShips = No RobCloakedChance = 0 ### Towing AllowOneEngineTowing = No TowedShipsBreakFree = No AllowTowCloakedShips = No AllowAlternativeTowing = No # TowStrengthEngineScale = 1 # TowStrengthDistanceScale = 19 AllowBoardingParties = Yes TowedShipsCooperate = No ### Scanners ScanRange = 300 SensorRange = 200 ExtendedSensorSweep = No MinesForDetectable = 21 FactoriesForDetectable = 16 DefenseForUndetectable = 15 ### Hiss AllowHiss = Yes HissEffectRate = 5 MaxShipsHissing = 500 ### Ship Special Functions AllowAlchemy = Yes AllowAdvancedRefinery = Yes AllowScienceMissions = Yes DamageLevelForTerraformFail = 100 TerraformRate = 1 AllowHyperWarps = Yes DamageLevelForHyperjumpFail = 100 AllowGloryDevice = Yes AllowGamblingShips = Yes AllowImperialAssault = Yes AllowBioscanners = Yes RamScoopFuelPerLY = 2 AllowChunneling = Yes DamageLevelForChunnelFail = 100 AllowAlliedChunneling = Yes MinimumChunnelDistance = 100 ### Ships in Combat # AllowEngineShieldBonus = No # AllowESBonusAgainstPlanets = Yes # EngineShieldBonusRate = 0 AllowFedCombatBonus = Yes AllowInterceptAttack = Yes # # Minefields # ### General AllowMinefields = Yes MineDecayRate = 5 MaximumMinefieldRadius = 150 NumMinefields = 500 MaximumMinefieldsPerPlayer = 10000 MineIdNeedsPermission = No UnitsPerTorpRate = 100,100,100,100,100,100,100,100,400,100,100 ### Movement Through Mines MineHitOdds = 1 WebMineHitOdds = 5 MineHitOddsWhenCloakedX10 = 5 MineOddsWarpBonusX100 = 0 CloakMineOddsWarpBonusX100 = 0 WebMineOddsWarpBonusX100 = 0 MineTravelSafeWarp = 0 HullTechNotSlowedByMines = 7 MineHitDamageFor100KT = 100 WebHitDamageFor100KT = 10 WebHitFuelLoss = 50 WebDrainFuelLoss = 25 ### Mine Sweeping # Note! MineSweepRange and WebMineSweepRange are a bit larger than # under HOST because decay happens before sweep in PHost. AllowMinesDestroyMines = Yes AllowMinesDestroyWebs = No MineSweepRange = 7 WebMineSweepRange = 2 MineSweepRate = 4 WebMineSweepRate = 3 FighterSweepRange = 0,0,0,0,0,0,0,0,0,0,100 FighterSweepRate = 0,0,0,0,0,0,0,0,0,0,20 AllowColoniesSweepWebs = No # # Wormholes # AllowWormholes = Yes WormholeUFOsStartAt = 51 WrmVoluntaryTravel = No WrmRandDisplacement = 3 WrmEntryPowerX100 = 35 WrmTravelCloaked = Yes