Andromeda GENERAL SETUP

% PHOST

#
#   Overall Options
#

  GameName                        = PLIST 3.1
  DisablePasswords                = No
  AllowRegisteredFunctions        = Yes
  AllowShipNames                  = Yes
  ScoringMethod                   = Compatible
  TonsScoreCountsPlanets          = No
  PlayerRace                      = 1,2,3,4,5,6,7,8,9,10,11
  PlayerSpecialMission            = 1,2,3,4,5,6,7,8,9,10,11
  MapTruehullByPlayerRace         = No
  NumShips                        = 500

  AllowWraparoundMap              = Yes
  WraparoundRectangle             = 1000,1000,3000,3000

  AllowPlayerMessages             = Yes
  AllowAnonymousMessages          = Yes

### Meta-options
  AllowIncompatibleConfiguration  = No
  ConfigLevel                     = 0

### Command Processor

  CPEnableGive                    = Yes
  CPEnableAllies                  = Yes
  DelayAllianceCommands           = No
  CPEnableEnemies                 = Yes
  CPEnableRaceName                = Yes
  CPEnableRefit                   = Yes
  CPEnableRemote                  = No
  CPEnableSend                    = Yes
  CPEnableShow                    = Yes

### Player Preferences

  Language                        = English,English,English,English,English,English,English,English,English,English,English,English
  CPEnableLanguage                = Yes

  AllowMoreThan50Targets          = No,No,No,No,No,No,No,No,No,No,No
  FilterPlayerMessages            = No,No,No,No,No,No,No,No,No,No,No
  AllowMoreThan500Minefields      = No,No,No,No,No,No,No,No,No,No,No

### Meteors

  MeteorShowerOdds                = 2
  LargeMeteorsImpacting           = 0
  RandomMeteorRate                = 2
  MeteorShowerOreRanges           = 10,10,10,10,200,200,200,200
  LargeMeteorOreRanges            = 100,100,100,100,5000,4000,4000,3000

### Ion Storms

  IonStormActivity                = 0
  IonStormsHideMines              = Yes

#
#   Planets
#

### Production
  RaceMiningRate                  = 70,200,100,100,100,100,100,100,100,100,100
  ProductionRate                  = 70,100,100,100,100,100,100,100,100,100,100
  ColonistTaxRate                 = 200,100,100,100,100,100,100,100,100,100,100
  NativeTaxRate                   = 200,100,100,100,100,100,100,100,100,100,100
  MaxPlanetaryIncome              = 6000
  BorgAssimilationRate            = 100

### Natural Processes
  NewNativesPerTurn               = 1
  NewNativesPopulationRange       = 2500,5000
  NewNativesGovernmentRate        = 1
  NewNativesRaceRate              = 1

  TransuraniumDecayRate           = 5
  StructureDecayPerTurn           = 5
  StructureDecayOnUnowned         = 5

### Growth
  RaceGrowthRate                  = 100
  ClimateLimitsPopulation         = Yes
  AllowEatingSupplies             = Yes
  ClimateDeathRate                = 3
  NativeClimateDeathRate          = 0
  CrystalsPreferDeserts           = Yes
  CrystalSinTempBehavior          = No
  MaxColTempSlope                 = 1000

### Combat
  GroundKillFactor                = 1,30,1,15,1,1,1,1,1,1,1
  GroundDefenseFactor             = 1,10,1,5,1,1,1,1,1,1,1
  FreeFighters                    = 0,0,1,1,1,1,1,15,0,0,0
  FreeFighterCost                 = T3 M2
  AllowPlanetAttacks              = Yes
  PlanetsAttackKlingons           = No
  PlanetsAttackRebels             = No
  ColonistCombatSurvivalRate      = 0
  NativeCombatSurvivalRate        = 85

### Starbases
# These options are commented out, because modifying them
# is not supported by client programs yet. You would have to
# enable AllowIncompatibleConfiguration to use them.
# StarbaseCost                    = T402 D120 M340 $900
# BaseFighterCost                 = T3 M2 $100
# MaximumFightersOnBase           = 60
# MaximumDefenseOnBase            = 200

#
#   Ships
#

### Building Ships
  AllowShipCloning                = Yes
  ShipCloneCostRate               = 300,300,200,200,1000,200,500,200,200,300,200
  RecycleRate                     = 80

### Ship Build Queue
  BuildQueue                      = PBP
  BuildPointReport                = Allies
  BuildChangeRelativePenalty      = 100
  AllowPriorityBuild              = Yes

  SBQBuildPALBoost                = 1
  SBQNewBuildPALBoost             = 1
  SBQPointsForAging               = 1200
  SBQBuildChangePenalty           = 0
  SBQBoostExpX100                 = 0

  PBPCostPer100KT                 = 250
  PBPMinimumCost                  = 500
  PBPCloneCostRate                = 200

  PALDecayPerTurn               = 0
  PALPlayerRate                 = 100
  PALCombatAggressor            = 0
  PALAggressorPointsPer10KT     = 2
  PALOpponentPointsPer10KT      = 2
  PALAggressorKillPointsPer10KT = 8
  PALOpponentKillPointsPer10KT  = 8
  PALCombatPlanetScaling        = 50
  PALCombatBaseScaling          = 80   # destroying a base gets more points

  PALIncludesESB                = No
  PALShipMinekillPer10KT        = 4
  PALShipCapturePer10Crew       = 0
  PALRecyclingPer10KT           = 4
  PALBoardingPartyPer10Crew     = 0
  PALGroundAttackPer100Clans    = 0
  PALGloryDevice                = 100   # D19b: 55, Pengiun: 120
  PALGloryDevicePer10KT         = 0
  PALGloryKillPer10KT           = 0
  PALGloryDamagePer10KT         = 10
  PALImperialAssault            = 0
  PALRGA                        = 0
  PALPillage                    = 0

### Ship Movement
  AllowNoFuelMovement             = No
  AllowGravityWells               = Yes
  AllowHyperjumpGravWells         = Yes
  GravityWellRange                = 3
  RoundGravityWells               = Yes
  UseAccurateFuelModel            = Yes

### Missions
  AllowBuildFighters              = No,No,No,No,No,No,No,No,Yes,Yes,Yes
  ShipFighterCost                 = T3 M2 S5
  CumulativePillaging             = Yes
  AllowDeluxeSuperSpy             = Yes
  SpyDetectionChance              = 10
  AllowRebelGroundAttack          = Yes
  RGANeedsBeams                   = Yes
  AllowRGAOnUnowned               = No
  AllowSuperRefit                 = Yes
  AllowExtendedMissions           = Yes
  ExtMissionsStartAt              = 20
  AllowBeamUpClans                = Yes
  AllowBeamUpMultiple             = Yes

### Cloaking
  CloakFuelBurn                   = 5
  CloakFailureRate                = 1
  DamageLevelForCloakFail         = 21
  AllowCloakFailMessages          = Yes
  AllowCloakedShipsAttack         = Yes
  AllowAntiCloakShips             = Yes
  DamageLevelForAntiCloakFail     = 21
  AntiCloakImmunity               = No
  AlternativeAntiCloak            = Yes

### Robbing
  RobFailureOdds                  = 5
  RobCloakedShips                 = No
  RobCloakedChance                = 0

### Towing
  AllowOneEngineTowing            = No
  TowedShipsBreakFree             = Yes
  TowedShipsCooperate             = Yes
  AllowTowCloakedShips            = No
  AllowAlternativeTowing          = Yes 
  TowStrengthEngineScale          = 1
  TowStrengthDistanceScale        = 12
  AllowBoardingParties            = Yes
  AllowPrivateerTowCapture        = Yes
  AllowCrystalTowCapture          = Yes

### Scanners
  ScanRange                       = 250
  SensorRange                     = 250
  DarkSenseRange                  = 150
  ExtendedSensorSweep             = Yes
  MinesForDetectable              = 20
  FactoriesForDetectable          = 15
  DefenseForUndetectable          = 15

### Hiss
  AllowHiss                       = Yes
  HissEffectRate                  = 5
  MaxShipsHissing                 = 3

### Ship Special Functions
  AllowAlchemy                    = Yes
  AllowAdvancedRefinery           = Yes
  AllowScienceMissions            = Yes
  DamageLevelForTerraformFail     = 51
  TerraformRate                   = 2
  AllowHyperWarps                 = Yes
  DamageLevelForHyperjumpFail     = 51
  AllowGloryDevice                = Yes
  AllowGamblingShips              = Yes
  AllowImperialAssault            = Yes
  AllowBioscanners                = Yes
  RamScoopFuelPerLY               = 1
  AllowChunneling                 = Yes
  DamageLevelForChunnelFail       = 11
  AllowAlliedChunneling           = Yes
  MinimumChunnelDistance          = 100

### Ships in Combat
  AllowEngineShieldBonus          = Yes
  AllowESBonusAgainstPlanets      = Yes
  EngineShieldBonusRate           = 20
  AllowFedCombatBonus             = Yes
  AllowInterceptAttack            = Yes
  FuelUsagePerFightFor100KT       = 0
  FuelUsagePerTurnFor100KT        = 0


#
#   Experience
#   

  NumExperienceLevels             = 4
  ExperienceLevels                = 750,1500,3000,6000
  ExperienceLevelNames            = Recruit,Soldier,Experienced Soldier,Elite,Ultra Elite
  ExperienceLimit                 = 9000
  ExactExperienceReports          = Yes

  EPRecrewScaling                 = 30
  EPShipAging                     = 15
  EPPlanetAging                   = 10
  EPPlanetGovernment              = 40
  EPShipMovement100LY             = 60
  EPShipHyperjump                 = 60
  EPShipChunnel                   = 60
  EPShipAlchemy100KT              = 5
  EPCombatKillScaling             = 800
  EPCombatDamageScaling           = 200
  EPCombatBoostLevel              = 0
  EPCombatBoostRate               = 100          # means: no boost
  EPTrainingScale                 = 45,50,40,55,45,50,48,50,55,70,50
  EModBayRechargeRate             = 4,8,5,0
  EModBayRechargeBonus            = 0,0,0,0
  EModBeamRechargeRate            = 0,1,1,2
  EModBeamRechargeBonus           = 0,0,1,1
  EModTubeRechargeRate            = 1,2,3,5
  EModBeamHitFighterCharge        = 0,0,0,0
  EModTorpHitOdds                 = 1,2,3,5
  EModBeamHitOdds                 = 4,4,5,8
  EModBeamHitBonus                = 2,2,3,5
  EModStrikesPerFighter           = 0,0,0,1
  EModFighterBeamExplosive        = 0,0,0,0
  EModFighterBeamKill             = 0,0,0,0
  EModFighterMovementSpeed        = 0,0,0,0
  EModMaxFightersLaunched         = 2,4,4,4
  EModTorpHitBonus                = 1,2,3,4
  EModTubeRechargeBonus           = 1,1,2,3
  EModExtraFighterBays            = 0,0,1,1
  EModEngineShieldBonusRate       = 3,6,9,12
  EModShieldDamageScaling         = 0
  EModShieldKillScaling           = 0
  EModHullDamageScaling           = 0
  EModCrewKillScaling             = -6,-9,-12,-15
  EModPlanetaryTorpsPerTube       = 1,2,4,7
  EModMineHitOddsBonus            = 10,20,30,40

#
#   Minefields
#

### General
  AllowMinefields                 = Yes
  AllowWebMines                   = Yes
  MineDecayRate                   = 5
  WebMineDecayRate                = 3
  MaximumMinefieldRadius          = 200
  MaximumWebMinefieldRadius       = 200
  NumMinefields                   = 500
  MaximumMinefieldsPerPlayer      = 40,40,40,40,40,40,100,40,40,40,40
  MineIdNeedsPermission           = Yes
  UnitsPerTorpRate                = 100,100,100,100,100,100,100,100,400,100,100

### Movement Through Mines
  MineHitOdds                     = 1
  WebMineHitOdds                  = 5
  MineHitOddsWhenCloakedX10       = 5
  MineOddsWarpBonusX100           = 5
  CloakMineOddsWarpBonusX100      = 5
  WebMineOddsWarpBonusX100        = 40
  MineTravelSafeWarp              = 2
  WebMineTravelSafeWarp           = 1
  CloakedMineTravelSafeWarp       = 2
  HullTechNotSlowedByMines        = 7
  MineHitDamageFor100KT           = 100
  WebHitDamageFor100KT            = 10
  WebHitFuelLoss                  = 50
  WebDrainFuelLoss                = 25

### Mine Sweeping
  MineScanRange                   = 250
  AllowMinesDestroyMines          = Yes
  AllowMinesDestroyWebs           = No
  AlternativeMinesDestroyMines    = No
  MineSweepRange                  = 5,5,5,5,5,5,5,5,5,5,20
  WebMineSweepRange               = 3,3,3,3,3,3,3,3,3,3,15
  MineSweepRate                   = 4
  WebMineSweepRate                = 3,3,3,3,4,3,3,3,3,3,3
  FighterSweepRange               = 0,0,0,0,0,0,0,0,0,0,80
  FighterSweepRate                = 0,0,0,0,0,0,0,0,0,0,15
  AllowColoniesSweepWebs          = No

#
#   Combat
#
  AllowAlternativeCombat          = Yes

## Beams
  BeamFiringRange                 = 25000
  BeamHitShipCharge               = 600,600,600,600,600,570,600,600,630,580,550
  BeamHitFighterRange             = 100000
  BeamHitFighterCharge            = 460,460,460,460,460,440,460,460,450,500,430
  BeamHitOdds                     = 70,70,70,70,70,70,70,70,66,71,70
  BeamHitBonus                    = 12,12,12,13,12,12,12,12,10,13,12
  BeamRechargeRate                = 4,5,4,6,5,3,4,4,6,4,4
  BeamRechargeBonus               = 4,4,4,6,4,3,4,4,6,4,4
  FireOnAttackFighters            = Yes

## Fighters
  ExtraFighterBays                = 3,0,0,0,0,0,0,0,0,0,0
  BayLaunchInterval               = 2
  BayRechargeRate                 = 40,42,40,39,36,42,41,40,37,42,40
  BayRechargeBonus                = 1
  FighterBeamExplosive            = 9,8,9,9,9,9,9,9,10,6,9
  FighterBeamKill                 = 9,8,9,9,9,9,13,9,8,6,9
  FighterFiringRange              = 3000,2900,2800,2800,3000,3500,2900,3200,3000,3000,3000
  FighterKillOdds                 = 10
  FighterMovementSpeed            = 300,310,300,290,300,300,300,290,275,312,326
  MaxFightersLaunched             = 30,30,30,30,30,30,30,32,30,30,30
  StrikesPerFighter               = 5,5,5,4,5,5,5,5,5,7,5

## Torpedoes
  TorpFiringRange                 = 30000
  TorpHitOdds                     = 50,50,52,52,47,52,61,51,42,49,44
  TorpHitBonus                    = 13,13,14,13,10,13,13,13,7,12,12
  TubeRechargeRate                = 30,29,31,30,31,30,27,29,34,29,31
  TubeRechargeBonus               = 7,6,8,7,8,7,4,6,10,6,9
  PlanetsHaveTubes                = No
  PlanetaryTorpsPerTube           = 0

## Miscellaneous
  CrewKillScaling                 = 30,20,30,30,30,39,15,30,30,30,30
  HullDamageScaling               = 20,20,20,21,20,20,20,20,18,20,20
  ShieldDamageScaling             = 40,40,48,40,36,40,40,40,60,36,40
  ShieldKillScaling               = 0
  ShipMovementSpeed               = 100,100,100,100,110,90,100,100,90,100,100
  StandoffDistance                = 10000

#
#   Wormholes
#
  AllowWormholes                  = Yes
  WormholeUFOsStartAt             = 51
  WrmDisplacement                 = 1
  WrmRandDisplacement             = 0
  WrmStabilityAddX10              = 0
  WrmRandStability                = 0
  WrmMassAdd                      = 0
  WrmRandMass                     = 0
  WrmVoluntaryTravel              = Yes
  WrmTravelDistDivisor            = 100
  WrmTravelWarpSpeed              = 9
  WrmTravelCloaked                = No
  WrmEntryPowerX100               = 25

  WrmScanRange                    = 150

#
#  Host order control. Here are all the stage names, in correct order,
#  set to "Normal" (which happens to be the default configuration).
#

% PCONTROL

  TransferOwner        = Normal
  LargeMeteors         = Normal
  MeteorShowers        = Normal
  AntiCloak_1          = Normal
  DeluxeSuperSpy       = Normal
  NewNativesAppear     = Normal
  RobMission           = Normal
  GamblingShips        = Normal
  CargoDump            = Normal
  CargoTransfer        = Normal
  TrimShipCargo        = Normal
  Training             = Normal
  BeamTransfers        = Normal
  GatherMission        = Normal
  BeamUpCredits        = Normal
  MinefieldDecay       = Normal
  MineLaying           = Normal
  MinesDestroyMines    = Normal
  MineSweeping         = Normal
  MinefieldScan        = Normal
  WormholeScan         = Normal
  WebDraining          = Normal
  SpecialMissions_1    = Normal
  BuildFighters        = Normal
  BuildTorpedoes       = Normal
  Alchemy              = Normal
  ShipBuildOrders      = Normal
  ShipBuilding_1       = Normal
  DumpOldBaseParts     = Normal
  BaseMissions_1       = Normal
  SupplyRepair_1       = Normal
  BoardingParties      = Normal
  FreeFighters         = Normal
  TowResolution        = Normal
  Movement             = Normal
  GloryDevices         = Normal
  Chunneling           = Normal
  AntiCloak_2          = Normal
  ColonizeMission      = Normal
  SupplyRepair_2       = Normal
  BaseMissions_2       = Normal
  Combat               = Normal
  SupplyRepair_3       = Normal
  Terraforming         = Normal
  SensorSweep          = Normal
  SpecialMissions_2    = Normal
  PlanetaryProduction  = Normal
  PlanetaryHappiness   = Normal
  PlanetaryTaxation    = Normal
  PlanetaryGrowth      = Normal
  PlanetaryLosses      = Normal
  ShipBuilding_2       = Normal
  Assimilation         = Normal
  SuperSpyMission      = Normal
  ShipExploration      = Normal
  Experience           = Normal