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| Turn#: 126 |
Last Update: 9/28/2011 17:42 |
Next Host: Game Completed
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| Schedule: ___W__S |
End game criteria: AScore: 60%
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Last Host: 12/31/2010 8:03 AM |
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Early Host: YES
Team Game: NO
Blank Score: NO
No Names: NO
Turns In: xx_x_x_xox_
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Description:
Host: PHost 4.0 with Tim Shiplist.
Phost Experience System enabled
Ribbons Awarded: PHost, Risk
Concept: Game is based on the
Risk Board game and played using
an earth-like world map (wrap
on). Players must maintain control
of their starting planets while
attempting to takeover others. Each
player starts with 4 Home Worlds.
All Home Worlds are known by
all players, players pick their
starting Home Worlds in a first-come-first-pick
order.
General Map Setup:
456 planets with Rich Universe and
lots of natives. 44 bonus-scoring
planets equipped with starbases and
low mineral resources.
Player setup:
All players have identical starting
resources: 4 Starbases, 4 planets
each with: 30,000 Colonists, 20,000MC
and 1000 Supplies. The Crystals
like it hot!
Starting planets have:
N: 2000 / 2000 / 20 (Surface/core/density)
T: 300/600/20
D: 350/500/15
M: 150/400/95
Race and Planet selection:
Upon registering for the game each
Warrior will request up to 3
races and 3 initial bonus planet
they wish to start from. Each
warrior will then be awarded a
race and a Round 1 bonus planet
pick based upon the timestamp of
the received request. Starting positions
will be determined by first-requested-first-given
basis. If the Warriors first
request is taken their second
request will then be considered
(for more details see the Join
Game screen). Once all the races
are taken and the first round
of bonus planets is determined
the results will be published
to all players and a second round
of requests will commence for
each players second bonus planet.
The results of the second round
will be published and the game
will commence. This will continue
two more times until each player
has 4 starting positions. Note
the first person to join will
have the advantage of picking
the race but the disadvantage of
not knowing who is going to
take what bonus planets around
them.
Any race whos warrior has left
the game will be kill-raced.
There will not be any Computer
Player in the game.
Scoring and Winning Criteria:
Risk is all about owning territory.
Risk VGAP style reflects this
and adds planet development to the
mix. Scoring is based strictly
on the following:
Starting Planets (36): 500 points
each
All other planets (464): 25 points
each
Starbase Tech levels: sum of all
tech levels divided by 2
Factories and Mines: sum of all
F&M divided by 10
There are no points for offensive
or defensive developments. If another
player captures a starting planet
the capturing player will gain
the 500 point bonus for that
planet.
Bonus planets are as follows:
View Forum Homeworld start positions
for bonus planets
A Large scale map with the
starting positions listed is available
for viewing at http://theStarbase.net/games/game60StarmapFULL.gif
(cut-and-paste into browser).
The XYPLAN.DAT file is available
for download at http://theStarbase.net/games/game60XYmap.zip
(cut-and-paste into browser).
Winning player will have an AScore
> 60%
How to sign up:
Go to www.thestarbase.net/games/game60.php
and click on Join button then
follow the instructions. The map
is available for viewing and
I will do my best to keep
the race selections current.
|
| Place/AScore% |
Race |
Player |
| 1st |
60.39 % |
(7) The Crystal Confederation |
Batman |
| 2nd |
24.85 % |
(3) The Empire of the Birds |
Chew |
| 3rd |
8.02 % |
(11) The Missing Colonies of Man |
Tyrion |
| 4th |
5.44 % |
(9) The Cylon Imperium |
| 5th |
1.26 % |
(5) The Privateer Bands |
Darksunny Moon |
| 6th |
0.01 % |
(1) The Solar Federation |
R.I.P. |
| 7th |
0.01 % |
(2) The Lizard Alliance |
R.I.P. |
| 8th |
0.01 % |
(4) The Fascist Empire |
R.I.P. |
| 9th |
0.01 % |
(6) The Cyborg |
R.I.P. |
| 10th |
0.00 % |
(8) The Evil Empire |
R.I.P. |
| 11th |
0.00 % |
(10) The Rebel Confederation |
R.I.P. |
Additional Info: Ribbons:PHost & Risk Addons: PHost Experience
System Custom Map, ITA score Custom
Startup scenario Advanced turn option,
3x per week then 2x until T10
or until someone screams posted: 7/18/09 |

Starmap
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